The World Series of Card Breaks — Prospectus

Fifty of the sharpest minds in the hobby. Sealed product they chose blind. One hour, ten cards, and a live grade called on camera — with a title belt on the line.

$50K
Entry, per seat
10
Cards to the belt
60
Minutes to rip
1
Champion
— The pitch begins below —
Cold Open

The Room Goes Quiet

The floor is fifty tables under one bank of lights. At each one sits a person who wrote a fifty-thousand-dollar check to be here — and who has no idea what anyone else is about to open. Thirty days ago they each handed in a secret shopping list. Tombstone sourced every box, sealed it, and locked it away under chain of custody. Nobody has touched their product since. Nobody has seen it.

On the desk sit two chairs that decide everyone's fate. In one, a grader from PSA. In the other, an analyst from Card Ladder with the entire market comped and live. Above them, a leaderboard the size of a scoreboard, empty for now, waiting for numbers.

A horn sounds. Sixty minutes. The whole floor tears in at once.

Wax flies. A player three tables deep goes pale — she's staring at something she flipped face-up too fast. She calls the floor judge over, hands trembling, and the card goes up to the desk. The room leans in. The PSA grader turns it under the loupe, and says the number out loud.

Live GradePSA · On-Site Desk
1/1 Superfractor Autograph
called live from the floor
$—
GEM MT 10 · pending comp

Card Ladder pulls the comp. There's no last-sale for a true one-of-one, so the analyst walks the room through it in real time — the parallel ladder, the player's market, what a piece like this cleared at auction last spring. A number lands on the board. Her table jumps to first. Somewhere across the floor, a whale who spent his whole allotment on a single premium case just watched his entire strategy get beaten by one card and forty-nine minutes still on the clock.

This is the moment television has been missing. Not a pack opening. A verdict.

That's the show. Now here's how it's built — and why it holds up.

The Format

The Rules of the Game

Formalized for competition, broadcast, and integrity. Every clause is designed to be legible to a first-time viewer and airtight to a professional.

00 The Buy-In Per Contestant
§0.1
Entry — $50,000Each contestant pays a $50,000 buy-in. Of this, $47,500 is a mandatory spend on sealed product; the remaining $2,500 is held as a "war chest" that counts at face value toward the player's final total — a legitimate hedge and the primary tie-breaker.
§0.2
The war chest is a strategic instrumentA player who fears a close finish can bank cash for guaranteed value instead of chasing one more box. Guaranteed dollars versus expected pulls is a real decision — and a story the desk can narrate.
01 Pre-Contest · 30 Days Out Procurement
§1.1
The Secret ListEvery contestant receives the same eligible-products list and selects privately. No player knows what any rival has chosen until reveal day. Product picking is the first skill of the event.
§1.2
One channel, one priceAll product is procured exclusively through Tombstone at a fixed list price, so no contestant can gain an edge by sourcing cheaper or by buying access others can't get. The list contains only product Tombstone can genuinely secure at that price and quantity.
§1.3
Sealed and securedTombstone procures, seals, and stores each player's allotment under controlled chain of custody. Product is randomly assigned from stock and tamper-sealed to eliminate any possibility of pack-searching or box-mapping.
§1.4
The spend floorContestants must commit at least $47,500 to product. Any unspent balance — up to the $2,500 cap — becomes war-chest cash. There is no way to under-spend and hoard; the game is played with product.
02 Day Of · The Reveal Broadcast Open
§2.1
Everything comes out at oncePlayers, their purchased product, and the round structure are revealed together on air. In a single segment, the desk and the audience get their first read on who bet on what — and the pre-game narrative writes itself.
§2.2
Tables and custodyPlayers are assigned tables and receive their product in secure parcels whose chain of custody has been controlled end to end and documented on camera.
03 Round One · The Cut Fifty → Ten
§3.1
Your order, your callEach player decides the sequence in which to open, and may rip up to half their product — measured by list value — in Round One. Holding back the wrong half can end your day; opening the wrong half can, too.
§3.2
Sixty minutes, ten cardsOne hour to rip. From everything opened, a player keeps exactly ten cards for grading and valuation. Nobody sees a rival's cards during play.
§3.3
The top ten advanceWhen time expires, each player's best ten are graded and comped. The ten highest totals move to the Finals. Everyone else is out.
§3.4
The forfeit poolPlayers who do not advance forfeit their remaining unopened product into a sealed pool that is awarded, in full, to the eventual champion. The stakes of the cut are total.
04 The Finals · The Belt Ten → One
§4.1
The second halfThe ten finalists open the product they held back. Again they keep ten cards — the strategy of what to save for this moment is the whole point.
§4.2
The wild cardEach finalist may hold one eleventh card — a "borderline" they're unsure of — and, once all product is opened, sub it into their final ten. It's the built-in gut-check on condition, and a guaranteed on-air drama beat.
§4.3
Graded as we goCards are graded and valued live, card by card, as the leaderboard fills in real time. No finalist sees another's board until it posts. The final total sets the standings.
§4.4
The champion's spoilsThe winner takes the Title and the Belt; keeps every card they pulled; receives the entire Round One forfeit pool; and claims a set number of cards from each fellow finalist. Sponsor prizes ride on top. One night can change a collector's life.
The Skill Behind the Spectacle

Three Ways to Lose

This is not a slot machine with a title belt. Variance is real — that's the drama — but the format rewards three distinct, teachable skills. That balance is exactly what makes it a series, not a one-off stunt.

01

Read the Product

From one shared list, pick the boxes with the ceiling to win and the floor to survive. Get the mix wrong and no amount of luck saves you.

02

Play the Rounds

Spend enough to survive the cut without spending the hits you need to win the Finals. Which half do you open first? Bank cash or chase one more box?

03

Know Value & Condition

Keep the right ten. A sharp eye for grade separates a good pull from a great card — and the wild card exists precisely to test that judgment on air.

Built for Broadcast

The Desk Is the Show

Poker gave the world hole-card cams and win-probability. Card breaking has never had its equivalent authority layer. We're building it — with the two names collectors already trust.

WSCB broadcast look: crest top-left, player lower-third, and live round-one total value on a felt table
The on-air look — crest, lower-third, and a live valuation the room reads in real time
The Authority

PSA · Live Grading

An on-site PSA desk assigns provisional grades card by card, in view of the audience. The grade call becomes the tension beat — the loupe goes down, the room holds its breath, the number comes out. Grading is no longer the thing that happens in a lab weeks later; it's the climax of the segment.

The Number

Card Ladder · Live Value

Every graded card is comped live against the market — last sales, the parallel ladder, auction history — and posted to the leaderboard on screen. For one-of-ones with no comp, the analyst walks the room through the valuation in plain language. The audience learns the market while they watch the drama.

Leaderboard · LiveCard Ladder × PSA
Featured Table · Seat 12
running total, top ten cards
1st
10 cards locked · wild card held

Featured tables, staggered reveals, a running leaderboard, expert commentary, and a second-screen companion where home viewers guess grades and values before the desk calls them. Every element already has a proven analogue in championship poker and combat sports. None of it exists yet in this hobby.

The Economics

Where the Money Sits

The buy-in is a clean pass-through: every entry dollar converts into product and player war-chest cash. That's deliberate — it keeps the competition honest and the prize real. The business you're backing is the format, the broadcast, and the sponsorship around it.

Field of contestantsIllustrative Season One scenario
50
Entry fees collected50 × $50,000
$2,500,000
Product procured & ripped on air50 × $47,500, pass-through to the players
$2,375,000
Player war-chest cashUp to 50 × $2,500
$125,000
Live product value on the floor
$2.375M+

Figures illustrative. Field size, product mix, and prize structure to be finalized with counsel and partners.

What a Backer Funds — and Owns

Title & Desk Sponsorship

The event, the belt, the grading desk, the analytics desk — each a named, sellable asset. PSA and Card Ladder aren't just talent; they're anchor partners with skin in the format.

Broadcast & Streaming Rights

A live, tournament-format property with ad inventory, distribution deals, and a highlight library that lives forever on social.

In-Venue & Second Screen

Ticketing, a companion prediction app, and a live audience that turns a stream into an event.

Format Licensing & Seasons

The real asset. A repeatable, ownable IP — regional qualifiers, future seasons, and a bilingual international edition built for the fastest-growing collector markets.

Backers fund Season One production, marketing, insurance, and the prize guarantee — and take equity in the format company and its revenue streams. You're not buying a rake on entry fees. You're buying the poker Main Event of a hobby that just crossed into the mainstream, before anyone else has planted a flag.

Integrity & Risk

The Hard Questions, Answered

A serious backer will ask these before writing a check. Here's where we already have answers — and where the work remains, named honestly.

The Objection

"You can't grade cards live. Turnaround is weeks."

The Answer

PSA runs on-site grading at major shows. Provisional grades called card-by-card at the desk are the drama, not a workaround — and Card Ladder comps each graded card live. The show's climax and its integrity layer are the same mechanism.

The Objection

"Premium wax trades over MSRP and is allocation-gated. You can't source it at sticker."

The Answer

The eligible list contains only product Tombstone can genuinely secure at a fixed price and quantity. Everyone buys the same product at the same price through one channel — that's the fairness guarantee, and it's what Tombstone's seller status makes possible.

The Objection

"Sealed product can be searched or weighed. What stops a sharp?"

The Answer

Random assignment from stock, tamper-evident seals, and on-camera chain of custody from procurement to the table. No player ever handles their product before the horn.

The Objection

"Redemptions and one-of-ones break live valuation."

The Answer

Redemptions count at a defined discount to market for fulfillment risk. No-comp cards go to a three-person valuation panel using a stated method. Both rules are set before play and applied on camera, in the open.

The Objection

"A $50K buy-in with a chance-influenced prize looks like gambling — in Nevada."

The Answer

Named plainly: this must be structured and cleared as a skill contest by gaming counsel before a single seat is sold. The three-skill format is the legal spine of that case, and securing the ruling is a Phase One deliverable, not an afterthought.

The Objection

"Variance could let luck beat skill in one sitting."

The Answer

True of any single tournament — and it's the drama. But qualifiers and a season structure build the skill signal over time, the same way poker earned its credibility. Variance is the hook; the series is the proof.

WSCB crest
The Vision

Every Hobby
Gets Its Main Event.

Poker had a table and a dream until someone put a camera under the cards. Combat sports had a cage until someone built the pay-per-view around it. Card breaking has the audience, the money, and the drama — it's just been waiting for someone to give it a stage, a scoreboard, and a belt. That's what this is.

Built by Tombstone Rips & JB Bernstein · Las Vegas

The World Series of Card Breaks — Confidential Prospectus · Draft for Discussion · Figures Illustrative